We'll just put a comment in for now and save it into the MyAddOn folder. But we made sure to do it since it was detailed above, so we shouldn't have any problems! Otherwise, you will see your AddOn listed in the "AddOns" screen (available at the character selection screen), but it won't do anything once you get into the game world. As shown above, you have to make sure the LUA file is listed under the TOC notes so the game engine knows to load that file. The LUA file is loaded by the TOC file when the game interface loads after logging on. Next is the meat of the AddOn, the LUA file. Now save this file as MyAddOn.toc and put it in a new folder called MyAddOn. # Notes: Adds coordinates to the Minimap that tell you where you are! We're going to make an AddOn that puts Mapping Coordinates on the Minimap, so: Let's add some fields describing who the Author is and some notes to explain what the AddOn will do. You can add additional fields such as "Notes" and "Author" to further specify details regarding your AddOn. In this file, you will include the following: ![]() For this example, we'll make a file named MyAddOn.toc. These can be added by opening your preferred text editor, and saving a new file with your AddOn name followed by. Primary elements that are required here are the interface version, the AddOn name, and the files included you wish to load (typically at least a. The TOC file is used by the World of Warcraft game engine to identify & load the elements required to run your AddOn. You can also use customized text editors specifically used for creating and compiling script languages such as LUA, which you can find a few options below. Note: To create the files needed to make an AddOn, you can use a text editor as simple as the basic Notepad program supplied with almost every Windows application. But first, let's get started with some basics to make a custom AddOn that modifies the game interface. Here, you will find some very basic examples of customizing some standard User Interface elements that already exist in the base WoW User Interface. The core elements of AddOns consist of at least two primary elements, and a third optional element:ĪddOns can be as simple as modifying an already present element of the standard Blizzard WoW User Interface, or as elaborate as entirely new elements that consist of unique functions that help enhance gameplay in a variety of ways. It will animate when the Assist is set in group or raid and is very easy to see from long distances.AddOns for World of Warcraft are player-made scipts & game elements designed to enhance gameplay in some way. This target ring was created from the original idea from EverQuest 2's target ring. This T.King "Briar" Cast Spell Window was created back in 2003 and was originally coded/maintained by Remelio & Kuvasie and is now maintained by Drakah. It only shows a simple mail icon that matches the EQ button to keep graphics consistent looking. This replaces the Selector Window that is not commonly used. Just drop the 3 files into your own custom interface. ![]() However, there have been requests to have this window as a stand-alone add-on, which this is now. This Big Bank Window is featured as part of the Integrated Krome Interface. Extract ZIP file and follow the directions for installation. The more aggro you get, the more fire you will see.Ĭommon audio triggers used for in-game notifications. This replaces the default Aggro Meter to be more like the one you see in EQ2. There are some portions that came from public screenshots, user submissions, and their own Interface Art that were re-textured for clarity. UI featuring graphics by T.King with extra artwork and code by Drakah.Īll graphics have been re-modified to simulate the Warcraft UI for use with EverQuest. Special thanks to Roger and James from the SOE Team.Ī popular interface for those who enjoy a gradient steel look. Recommended.įollow the README.txt file included for installation instructions. The simplicity and fluid style of this interface makes this UI unique overall and actually was in the design stage for several years. This UI was made to have simple borders, based off of the EQ Login Screen window bordering. This Interface is based off of EverQuest II's UI graphics, and have been modified to work with EverQuest.
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